本文實例為大家分享了canvas實現五子棋小游戲的具體代碼,供大家參考,具體內容如下
效果
思路
- canvans 繪制棋盤,繪制時候邊緣預留棋子位置
- 監聽點擊事件繪制落子并記錄到字典中
- 獲勝判定,在四個方向上檢測是否有足夠數量的連貫棋子
代碼
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<!DOCTYPE html> < html lang = "en" > < head > < meta charset = "UTF-8" > < title >ym</ title > < style > canvas { display: block; margin: 0 auto; border: 0 } .result { text-align: center; } button{ display: block; margin: 0 auto; padding: 4px 20px; border:0; color: #fff; outline: none; border-radius: 3px; background: #43a6ff } button:hover{ font-weight: bold; cursor: pointer; } </ style > </ head > < body > < canvas id = "cv" width = "200px" height = "200px" ></ canvas > < p class = "result" ></ p > < button onclick = "loadPanel(400, 400,30,13)" >刷新</ button > < script > loadPanel(400, 400,30,13); /** * 1) 點擊落子并切換執子者 * 2)以當前落子位置為基準,以‘米'字型判定,是否能構成五連及以上 * @param w 棋盤寬度 * @param h 棋盤高度 * @param cs 格子尺寸 * @param ps 棋子半徑 */ function loadPanel(w, h, cs, ps) { let i, j, k; let chks = [[1, 0], [0, 1], [1, 1], [1, -1]];//水平,縱向,斜下,斜上 四個方向 let successNum = 5;//贏棋標準 let resultEl = document.querySelector('.result'); //1)繪制棋盤,邊緣應隔開棋子半徑的距離 cs = cs || 16;//默認格子寬高 ps = ps || 4;//棋子半徑 h = h || w;//高度默認等于寬度 let el = document.getElementById('cv'); el.setAttribute('width', w + 'px'); el.setAttribute('height', h + 'px'); let context = el.getContext("2d"); //計算棋盤分割,向下取整 let splitX = ~~((w - 2 * ps) / cs), splitY = ~~((h - 2 * ps) / cs); //初始化落子位置使用字典存儲,相較于數組簡單且減少內存占用 let pieces = {}; //循環劃線 context.translate(ps, ps); context.beginPath(); context.strokeStyle = '#000'; //垂直線 for (i = 0; i < splitX + 1; i++) { context.moveTo(cs * i, 0); context.lineTo(cs * i, splitY * cs); context.stroke(); } //水平線 for ( j = 0 ; j < splitY + 1; j++) { context.moveTo(0, cs * j); context.lineTo(splitX * cs, cs * j); context.stroke(); } context.closePath(); let user = 0 , colors = ['#000', '#fefefe']; el.addEventListener('click', function (e) { let x = e .offsetX, y = e .offsetY, //計算落子范圍 rx = ~~((x - ps) / cs) + (((x - ps) % cs <= cs / 2) ? 0 : 1), ry = ~~((y - ps) / cs) + (((y - ps) % cs <= cs / 2) ? 0 : 1); //繪制棋子 context.beginPath(); context.arc(cs * rx, cs * ry, ps, 2 * Math.PI, false); context.fillStyle = colors [user]; context.strokeStyle = '#000' ; user ? user = 0 : user = 1 ;//切換執子者 context.fill(); context.stroke(); context.closePath(); //記錄棋子位置 let piece = pieces [rx + '-' + ry] = user; //米字型計算結果,以當前落子位置計算是否存在某個方向上具有連續的五個相同棋子 for ( j = 0 ; j < chks.length; j++) { let num = 1 , chk = chks [j]; for ( i = 1 ; i <= 4; i++) { if (pieces[(rx + chk[0] * i) + '-' + (ry + chk[1] * i)] == piece) { num++ } else { for (i = -1; i >= -4; i--) { if (pieces[(rx + chk[0] * i) + '-' + (ry + chk[1] * i)] == piece) { num++ } } break } } if (num == successNum) { resultEl.innerHTML = ['白', '黑'][user] + '方贏'; break; } } }) } </ script > </ body > </ html > |
以上就是本文的全部內容,希望對大家的學習有所幫助,也希望大家多多支持服務器之家。原文鏈接:https://blog.csdn.net/weixin_43954962/article/details/112863298