.NET Unity IOC框架的使用實(shí)例,具體內(nèi)容如下
1.IOC簡(jiǎn)介
IOC(Inversion of Control), 控制反轉(zhuǎn)
DI (Dependency Injection),依賴(lài)注入
IOC的基本概念是:不創(chuàng)建對(duì)象,但是描述創(chuàng)建它們的方式。在代碼中不直接與對(duì)象和服務(wù)連接,但在配置文件中描述哪一個(gè)組件需要哪一項(xiàng)服務(wù)。容器負(fù)責(zé)將這些聯(lián)系在一起。
2.Unity引入
3.創(chuàng)建單例模式容器類(lèi)
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using Microsoft.Practices.Unity; using Microsoft.Practices.Unity.Configuration; using System; using System.Collections.Generic; using System.Configuration; using System.Linq; using System.Text; using System.Threading.Tasks; namespace UnityIocTest { /// <summary> /// Unity IOC單例模式 /// </summary> public class UnitySingleton { //單例 private static UnitySingleton instance; //ioc容器 public IUnityContainer container; //獲取單例 public static UnitySingleton getInstance() { if (instance == null || instance.container == null ) { string configFile = "Unity.config" ; var fileMap = new ExeConfigurationFileMap { ExeConfigFilename = configFile }; //從config文件中讀取配置信息 Configuration configuration = ConfigurationManager.OpenMappedExeConfiguration(fileMap, ConfigurationUserLevel.None); //獲取指定名稱(chēng)的配置節(jié) UnityConfigurationSection section = (UnityConfigurationSection)configuration.GetSection( "unity" ); instance = new UnitySingleton() { //container = new UnityContainer().LoadConfiguration((UnityConfigurationSection)ConfigurationManager.GetSection("unity"), "MyContainer") container = new UnityContainer().LoadConfiguration(section, "MyContainer" ) //container = new UnityContainer() }; //instance.container.RegisterType<IExampleClass, ExampleClass>(); } return instance; } //IOC注入實(shí)體 public static T GetInstanceDAL<T>() { return getInstance().container.Resolve<T>(); } } } |
此處是將Unity config配置單獨(dú)成一個(gè)文件,方便管理。
4.添加IOC相關(guān)類(lèi)
接口類(lèi)
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public interface IExampleClass { void DoHelloWord(); } |
具體實(shí)現(xiàn)類(lèi)
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public class ExampleClass : IExampleClass { public void DoHelloWord() { Console.WriteLine( "Hello Word!" ); } } |
實(shí)現(xiàn)類(lèi)擴(kuò)展
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public class DIExampleClass { //屬性注入 [Dependency] public IExampleClass example { get ; set ; } private IExampleClass testInject; public void DoWork() { example.DoHelloWord(); testInject.DoHelloWord(); } //方法注入 [InjectionMethod] public void Initialize(IExampleClass instance) { testInject = instance; } } |
5.添加配置文件Unity.config
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<? xml version = "1.0" encoding = "utf-8" ?> < configuration > < configSections > < section name = "unity" type = "Microsoft.Practices.Unity.Configuration.UnityConfigurationSection,Microsoft.Practices.Unity.Configuration" /> </ configSections > < unity > <!--定義類(lèi)型別名--> < aliases > < add alias = "IExampleClass" type = "UnityIocTest.IExampleClass,UnityIocTest" /> < add alias = "ExampleClass" type = "UnityIocTest.ExampleClass,UnityIocTest" /> </ aliases > <!--容器--> < container name = "MyContainer" > <!--映射關(guān)系--> <!--<register type="IExampleClass" mapTo="ExampleClass"></register>--> < register type = "UnityIocTest.IExampleClass,UnityIocTest" mapTo = "UnityIocTest.ExampleClass,UnityIocTest" ></ register > </ container > </ unity > </ configuration > |
6.函數(shù)調(diào)用
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class Program { static void Main( string [] args) { //var dao = UnitySingleton.GetInstanceDAL<IExampleClass>(); var dao = UnitySingleton.GetInstanceDAL<DIExampleClass>(); dao.DoWork(); Console.ReadLine(); } } |
7.結(jié)果顯示
Hello Word!
Hello Word!
以上就是本文的全部?jī)?nèi)容,希望對(duì)大家的學(xué)習(xí)有所幫助,也希望大家多多支持服務(wù)器之家。
原文鏈接:http://www.cnblogs.com/pengdylan/p/6371724.html