一、石頭剪刀布游戲
目標(biāo):創(chuàng)建一個命令行游戲,游戲者可以在石頭、剪刀和布之間進行選擇,與計算機PK。如果游戲者贏了,得分就會添加,直到結(jié)束游戲時,最終的分?jǐn)?shù)會展示給游戲者。
提示:接收游戲者的選擇,并且與計算機的選擇進行比較。計算機的選擇是從選擇列表中隨機選取的。如果游戲者獲勝,則增加1分。
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import random choices = [ "Rock" , "Paper" , "Scissors" ] computer = random.choice(choices) player = False cpu_score = 0 player_score = 0 while True : player = input ( "Rock, Paper or Scissors?" ).capitalize() # 判斷游戲者和電腦的選擇 if player = = computer: print ( "Tie!" ) elif player = = "Rock" : if computer = = "Paper" : print ( "You lose!" , computer, "covers" , player) cpu_score + = 1 else : print ( "You win!" , player, "smashes" , computer) player_score + = 1 elif player = = "Paper" : if computer = = "Scissors" : print ( "You lose!" , computer, "cut" , player) cpu_score + = 1 else : print ( "You win!" , player, "covers" , computer) player_score + = 1 elif player = = "Scissors" : if computer = = "Rock" : print ( "You lose..." , computer, "smashes" , player) cpu_score + = 1 else : print ( "You win!" , player, "cut" , computer) player_score + = 1 elif player = = 'E' : print ( "Final Scores:" ) print (f "CPU:{cpu_score}" ) print (f "Plaer:{player_score}" ) break else : print ( "That's not a valid play. Check your spelling!" ) computer = random.choice(choices) |
二、隨機密碼生成器
目標(biāo):創(chuàng)建一個程序,可指定密碼長度,生成一串隨機密碼。
提示:創(chuàng)建一個數(shù)字+大寫字母+小寫字母+特殊字符的字符串。根據(jù)設(shè)定的密碼長度隨機生成一串密碼。
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import random passlen = int ( input ( "enter the length of password" )) s = " abcdefghijklmnopqrstuvwxyz01234567890ABCDEFGHIJKL MNOPQRSTUVIXYZ!aN$x*6*( )?" p = ".join(random.sample(s,passlen )) print (p) - - - - - - - - - - - - - - - - - - - - - - - - - - - - enter the length of password 6 Za1gB0 |
三、骰子模擬器
目的:創(chuàng)建一個程序來模擬擲骰子。
提示:當(dāng)用戶詢問時,使用random模塊生成一個1到6之間的數(shù)字。
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import random; while int ( input ( 'Press 1 to roll the dice or 0 to exit:\n' )): print ( random. randint( 1 , 6 )) - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Press 1 to roll the dice or 0 to exit 1 4 |
四、自動發(fā)送郵件
目的:編寫一個Python腳本,可以使用這個腳本發(fā)送電子郵件。
提示:email庫可用于發(fā)送電子郵件。
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import smtplib from email.message import EmailMessage email = EmailMessage() ## Creating a object for EmailMessage email[ 'from' ] = 'xyz name' ## Person who is sending email[ 'to' ] = 'xyz id' ## Whom we are sending email[ 'subject' ] = 'xyz subject' ## Subject of email email.set_content( "Xyz content of email" ) ## content of email with smtlib.SMTP(host = 'smtp.gmail.com' ,port = 587 )as smtp: ## sending request to server smtp.ehlo() ## server object smtp.starttls() ## used to send data between server and client smtp.login( "email_id" , "Password" ) ## login id and password of gmail smtp.send_message(email) ## Sending email print ( "email send" ) ## Printing success message |
五、鬧鐘
目的:編寫一個創(chuàng)建鬧鐘的Python腳本。
提示:你可以使用date-time模塊創(chuàng)建鬧鐘,以及playsound庫播放聲音。
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from datetime import datetime from playsound import playsound alarm_time = input ( "Enter the time of alarm to be set:HH:MM:SS\n" ) alarm_hour = alarm_time[ 0 : 2 ] alarm_minute = alarm_time[ 3 : 5 ] alarm_seconds = alarm_time[ 6 : 8 ] alarm_period = alarm_time[ 9 : 11 ].upper() print ( "Setting up alarm.." ) while True : now = datetime.now() current_hour = now.strftime( "%I" ) current_minute = now.strftime( "%M" ) current_seconds = now.strftime( "%S" ) current_period = now.strftime( "%p" ) if (alarm_period = = current_period): if (alarm_hour = = current_hour): if (alarm_minute = = current_minute): if (alarm_seconds = = current_seconds): print ( "Wake Up!" ) playsound( 'audio.mp3' ) ## download the alarm sound from link break |
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原文鏈接:https://blog.csdn.net/weixin_38037405/article/details/121378595