WPF實現窗體中的懸浮按鈕,按鈕可拖動,吸附停靠在窗體邊緣。
控件XAML代碼:
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< Button x:Class = "SunCreate.Common.Controls.FloatButton" xmlns = "http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x = "http://schemas.microsoft.com/winfx/2006/xaml" xmlns:mc = "http://schemas.openxmlformats.org/markup-compatibility/2006" xmlns:d = "http://schemas.microsoft.com/expression/blend/2008" mc:Ignorable = "d" d:DesignHeight = "300" d:DesignWidth = "300" Width = "50" Height = "50" Margin = "0" HorizontalAlignment = "Left" VerticalAlignment = "Top" x:Name = "btn" Loaded = "btn_Loaded" Click = "btn_Click" > < Button.Template > < ControlTemplate > < Grid MouseLeftButtonDown = "Border_MouseLeftButtonDown" > < Border CornerRadius = "25" Background = "#022938" Opacity = "0.2" > </ Border > < Border CornerRadius = "20" Width = "40" Height = "40" Background = "#022938" Opacity = "0.3" > </ Border > < Border CornerRadius = "14" Width = "28" Height = "28" Background = "#b06919" Opacity = "0.8" > </ Border > </ Grid > </ ControlTemplate > </ Button.Template > </ Button > |
控件cs代碼:
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using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Animation; using System.Windows.Media.Imaging; using System.Windows.Navigation; using System.Windows.Shapes; namespace SunCreate.Common.Controls { /// <summary> /// 懸浮按鈕 /// </summary> public partial class FloatButton : Button { public event EventHandler ClickEvent; private bool _move = false ; double _distance = 200; double _distanceNew = 5; private Point _lastPos; private Point _newPos; private Point _oldPos; public FloatButton() { InitializeComponent(); } private void btn_Loaded( object sender, RoutedEventArgs e) { if ( this .Parent != null && this .Parent is FrameworkElement) { FrameworkElement parent = this .Parent as FrameworkElement; double left = parent.ActualWidth - this .ActualWidth - this ._distanceNew; double top = parent.ActualHeight - this .ActualHeight - this ._distanceNew; this .Margin = new Thickness(left, top, 0, 0); } } private void Border_MouseLeftButtonDown( object sender, MouseButtonEventArgs e) { if ( this .Parent != null && this .Parent is FrameworkElement) { FrameworkElement parent = this .Parent as FrameworkElement; _move = true ; _lastPos = e.GetPosition(parent); _oldPos = _lastPos; parent.PreviewMouseMove += (s, ee) => { if (_move) { Point pos = ee.GetPosition(parent); double left = this .Margin.Left + pos.X - this ._lastPos.X; double top = this .Margin.Top + pos.Y - this ._lastPos.Y; this .Margin = new Thickness(left, top, 0, 0); _lastPos = e.GetPosition(parent); } }; parent.PreviewMouseUp += (s, ee) => { if (_move) { _move = false ; Point pos = ee.GetPosition(parent); _newPos = pos; double left = this .Margin.Left + pos.X - this ._lastPos.X; double top = this .Margin.Top + pos.Y - this ._lastPos.Y; double right = parent.ActualWidth - left - this .ActualWidth; double bottom = parent.ActualHeight - top - this .ActualHeight; if (left < _distance && top < _distance) //左上 { left = this ._distanceNew; top = this ._distanceNew; } else if (left < _distance && bottom < _distance) //左下 { left = this ._distanceNew; top = parent.ActualHeight - this .ActualHeight - this ._distanceNew; } else if (right < _distance && top < _distance) //右上 { left = parent.ActualWidth - this .ActualWidth - this ._distanceNew; top = this ._distanceNew; } else if (right < _distance && bottom < _distance) //右下 { left = parent.ActualWidth - this .ActualWidth - this ._distanceNew; top = parent.ActualHeight - this .ActualHeight - this ._distanceNew; } else if (left < _distance && top > _distance && bottom > _distance) //左 { left = this ._distanceNew; top = this .Margin.Top; } else if (right < _distance && top > _distance && bottom > _distance) //右 { left = parent.ActualWidth - this .ActualWidth - this ._distanceNew; top = this .Margin.Top; } else if (top < _distance && left > _distance && right > _distance) //上 { left = this .Margin.Left; top = this ._distanceNew; } else if (bottom < _distance && left > _distance && right > _distance) //下 { left = this .Margin.Left; top = parent.ActualHeight - this .ActualHeight - this ._distanceNew; } ThicknessAnimation marginAnimation = new ThicknessAnimation(); marginAnimation.From = this .Margin; marginAnimation.To = new Thickness(left, top, 0, 0); marginAnimation.Duration = TimeSpan.FromMilliseconds(200); Storyboard story = new Storyboard(); story.FillBehavior = FillBehavior.Stop; story.Children.Add(marginAnimation); Storyboard.SetTargetName(marginAnimation, "btn" ); Storyboard.SetTargetProperty(marginAnimation, new PropertyPath( "(0)" , Border.MarginProperty)); story.Begin( this ); this .Margin = new Thickness(left, top, 0, 0); } }; } } private void btn_Click( object sender, RoutedEventArgs e) { if (_newPos.Equals(_oldPos)) { if (ClickEvent != null ) { ClickEvent(sender, e); } } } } } |
如何使用:
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< Window xmlns = "http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x = "http://schemas.microsoft.com/winfx/2006/xaml" xmlns:ui = "clr-namespace:SunCreate.Common.Controls;assembly=SunCreate.Common.Controls" xmlns:d = "http://schemas.microsoft.com/expression/blend/2008" xmlns:mc = "http://schemas.openxmlformats.org/markup-compatibility/2006" mc:Ignorable = "d" x:Class = "SunCreate.Common.Controls.Demo.MainWindow" Title = "MainWindow" Height = "700" Width = "1200" Background = "#ff10498c" WindowStartupLocation = "CenterScreen" > < Grid > < ui:FloatButton x:Name = "floatBtn" ></ ui:FloatButton > </ Grid > </ Window > |
效果圖:
以上就是本文的全部內容,希望對大家的學習有所幫助,也希望大家多多支持服務器之家。
原文鏈接:https://www.cnblogs.com/s0611163/p/10002046.html