前言
目前接到一個(gè)推薦數(shù)據(jù)的需求,需要將數(shù)據(jù)庫中獲取到的數(shù)據(jù)進(jìn)行隨機(jī)排序后返回給用戶。考慮了一下,有兩種使用方式,一種是通過數(shù)據(jù)庫 order by rand() ,還有一種就是本文需要使用到的代碼處理
具體實(shí)現(xiàn)步驟如下
1.引入庫
代碼如下:
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import ( "fmt" "math/rand" "time" ) |
2.組裝數(shù)據(jù)并排序(方案一)
代碼如下:
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type CategoryEntity struct { GrouponId int64 //團(tuán)ID MerchandiseId int64 //商品ID CategoryId int64 //分類ID CategoryTitle string //分類名稱 } func main() { data := make([]CategoryEntity, 10) data[0] = CategoryEntity{GrouponId: 0, MerchandiseId: 1117891, CategoryId: 726, CategoryTitle: "蔬菜"} data[1] = CategoryEntity{GrouponId: 1, MerchandiseId: 1110162, CategoryId: 1505, CategoryTitle: "調(diào)料調(diào)味"} data[2] = CategoryEntity{GrouponId: 2, MerchandiseId: 1117822, CategoryId: 746, CategoryTitle: "水果"} data[3] = CategoryEntity{GrouponId: 3, MerchandiseId: 1115770, CategoryId: 1408, CategoryTitle: "個(gè)人護(hù)理"} data[4] = CategoryEntity{GrouponId: 4, MerchandiseId: 1116528, CategoryId: 732, CategoryTitle: "肉"} data[5] = CategoryEntity{GrouponId: 5, MerchandiseId: 1116526, CategoryId: 727, CategoryTitle: "休閑食品"} data[6] = CategoryEntity{GrouponId: 6, MerchandiseId: 1117188, CategoryId: 728, CategoryTitle: "糧油調(diào)味"} data[7] = CategoryEntity{GrouponId: 7, MerchandiseId: 1117379, CategoryId: 726, CategoryTitle: "蔬菜"} data[8] = CategoryEntity{GrouponId: 8, MerchandiseId: 1118166, CategoryId: 1005, CategoryTitle: "居家百貨"} data[9] = CategoryEntity{GrouponId: 9, MerchandiseId: 1117377, CategoryId: 746, CategoryTitle: "水果"} fmt.Println("隨機(jī)前:", data) //如果不使用rand.Seed(seed int64),每次運(yùn)行,得到的隨機(jī)數(shù)會一樣 rand.Seed(time.Now().Unix()) //采用rand.Shuffle,將切片隨機(jī)化處理后返回 rand.Shuffle(len(data), func(i, j int) { data[i], data[j] = data[j], data[i] }) fmt.Println("隨機(jī)后:", data) } |
3.組裝數(shù)據(jù)并排序(方案二)
代碼如下:
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type CategoryEntity struct { GrouponId int64 //團(tuán)ID MerchandiseId int64 //商品ID CategoryId int64 //分類ID CategoryTitle string //分類名稱 } func main() { data := make([]CategoryEntity, 10) data[0] = CategoryEntity{GrouponId: 0, MerchandiseId: 1117891, CategoryId: 726, CategoryTitle: "蔬菜"} data[1] = CategoryEntity{GrouponId: 1, MerchandiseId: 1110162, CategoryId: 1505, CategoryTitle: "調(diào)料調(diào)味"} data[2] = CategoryEntity{GrouponId: 2, MerchandiseId: 1117822, CategoryId: 746, CategoryTitle: "水果"} data[3] = CategoryEntity{GrouponId: 3, MerchandiseId: 1115770, CategoryId: 1408, CategoryTitle: "個(gè)人護(hù)理"} data[4] = CategoryEntity{GrouponId: 4, MerchandiseId: 1116528, CategoryId: 732, CategoryTitle: "肉"} data[5] = CategoryEntity{GrouponId: 5, MerchandiseId: 1116526, CategoryId: 727, CategoryTitle: "休閑食品"} data[6] = CategoryEntity{GrouponId: 6, MerchandiseId: 1117188, CategoryId: 728, CategoryTitle: "糧油調(diào)味"} data[7] = CategoryEntity{GrouponId: 7, MerchandiseId: 1117379, CategoryId: 726, CategoryTitle: "蔬菜"} data[8] = CategoryEntity{GrouponId: 8, MerchandiseId: 1118166, CategoryId: 1005, CategoryTitle: "居家百貨"} data[9] = CategoryEntity{GrouponId: 9, MerchandiseId: 1117377, CategoryId: 746, CategoryTitle: "水果"} fmt.Println("隨機(jī)前:", data) //如果不使用rand.Seed(seed int64),每次運(yùn)行,得到的隨機(jī)數(shù)會一樣 rand.Seed(time.Now().Unix()) length := len(data) for i := 0; i < length; i++ { exchange(data, rand.Intn(length), i) } fmt.Println("隨機(jī)后:", data) } // 交換數(shù)據(jù) func exchange(data []CategoryEntity, i, j int) { data[i], data[j] = data[j], data[i] } |
總結(jié)
整體比較簡單,但是需要注意的有兩點(diǎn):
1:golang中 rand的使用方式,如果不使用rand.Seed(seed int64),每次運(yùn)行,得到的隨機(jī)數(shù)會一樣
2:方案一種采用rand.Shuffle+匿名函數(shù),將切片隨機(jī)化處理后返回。
3:方案二使用golang特有的數(shù)組交換方式:
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func exchange(data []CategoryEntity, i, j int) { data[i], data[j] = data[j], data[i] } |
到此這篇關(guān)于golang 數(shù)組隨機(jī)排序的實(shí)現(xiàn)的文章就介紹到這了,更多相關(guān)golang 數(shù)組隨機(jī)排序內(nèi)容請搜索服務(wù)器之家以前的文章或繼續(xù)瀏覽下面的相關(guān)文章希望大家以后多多支持服務(wù)器之家!
原文鏈接:https://blog.csdn.net/dong945221578/article/details/116067051