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服務器之家 - 編程語言 - C# - C#生成漂亮驗證碼完整代碼類

C#生成漂亮驗證碼完整代碼類

2021-12-29 13:38rush_me C#

本文主要介紹了C#生成漂亮驗證碼的完整代碼類。具有很好的參考價值。下面跟著小編一起來看下吧

話不多說,請看代碼:

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using System;
using System.Web;
using System.Drawing;
using System.Security.Cryptography;
namespace DotNet.Utilities
{
  /// <summary>
  /// 驗證碼類
  /// </summary>
  public class Rand
  {
    #region 生成隨機數字
    /// <summary>
    /// 生成隨機數字
    /// </summary>
    /// <param name="length">生成長度</param>
    public static string Number(int Length)
    {
      return Number(Length, false);
    }
    /// <summary>
    /// 生成隨機數字
    /// </summary>
    /// <param name="Length">生成長度</param>
    /// <param name="Sleep">是否要在生成前將當前線程阻止以避免重復</param>
    public static string Number(int Length, bool Sleep)
    {
      if (Sleep) System.Threading.Thread.Sleep(3);
      string result = "";
      System.Random random = new Random();
      for (int i = 0; i < Length; i++)
      {
        result += random.Next(10).ToString();
      }
      return result;
    }
    #endregion
    #region 生成隨機字母與數字
    /// <summary>
    /// 生成隨機字母與數字
    /// </summary>
    /// <param name="IntStr">生成長度</param>
    public static string Str(int Length)
    {
      return Str(Length, false);
    }
    /// <summary>
    /// 生成隨機字母與數字
    /// </summary>
    /// <param name="Length">生成長度</param>
    /// <param name="Sleep">是否要在生成前將當前線程阻止以避免重復</param>
    public static string Str(int Length, bool Sleep)
    {
      if (Sleep) System.Threading.Thread.Sleep(3);
      char[] Pattern = new char[] { '0', '1', '2', '3', '4', '5', '6', '7', '8', '9', 'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K', 'L', 'M', 'N', 'O', 'P', 'Q', 'R', 'S', 'T', 'U', 'V', 'W', 'X', 'Y', 'Z' };
      string result = "";
      int n = Pattern.Length;
      System.Random random = new Random(~unchecked((int)DateTime.Now.Ticks));
      for (int i = 0; i < Length; i++)
      {
        int rnd = random.Next(0, n);
        result += Pattern[rnd];
      }
      return result;
    }
    #endregion
    #region 生成隨機純字母隨機數
    /// <summary>
    /// 生成隨機純字母隨機數
    /// </summary>
    /// <param name="IntStr">生成長度</param>
    public static string Str_char(int Length)
    {
      return Str_char(Length, false);
    }
    /// <summary>
    /// 生成隨機純字母隨機數
    /// </summary>
    /// <param name="Length">生成長度</param>
    /// <param name="Sleep">是否要在生成前將當前線程阻止以避免重復</param>
    public static string Str_char(int Length, bool Sleep)
    {
      if (Sleep) System.Threading.Thread.Sleep(3);
      char[] Pattern = new char[] { 'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K', 'L', 'M', 'N', 'O', 'P', 'Q', 'R', 'S', 'T', 'U', 'V', 'W', 'X', 'Y', 'Z' };
      string result = "";
      int n = Pattern.Length;
      System.Random random = new Random(~unchecked((int)DateTime.Now.Ticks));
      for (int i = 0; i < Length; i++)
      {
        int rnd = random.Next(0, n);
        result += Pattern[rnd];
      }
      return result;
    }
    #endregion
  }
  /// <summary>
  /// 驗證圖片類
  /// </summary>
  public class YZMHelper
  {
    #region 私有字段
    private string text;
    private Bitmap image;
    private int letterCount = 4;  //驗證碼位數
    private int letterWidth = 16; //單個字體的寬度范圍
    private int letterHeight = 20; //單個字體的高度范圍
    private static byte[] randb = new byte[4];
    private static RNGCryptoServiceProvider rand = new RNGCryptoServiceProvider();
    private Font[] fonts =
  {
    new Font(new FontFamily("Times New Roman"),10 +Next(1),System.Drawing.FontStyle.Regular),
    new Font(new FontFamily("Georgia"), 10 + Next(1),System.Drawing.FontStyle.Regular),
    new Font(new FontFamily("Arial"), 10 + Next(1),System.Drawing.FontStyle.Regular),
    new Font(new FontFamily("Comic Sans MS"), 10 + Next(1),System.Drawing.FontStyle.Regular)
  };
    #endregion
    #region 公有屬性
    /// <summary>
    /// 驗證碼
    /// </summary>
    public string Text
    {
      get { return this.text; }
    }
    /// <summary>
    /// 驗證碼圖片
    /// </summary>
    public Bitmap Image
    {
      get { return this.image; }
    }
    #endregion
    #region 構造函數
    public YZMHelper()
    {
      HttpContext.Current.Response.Expires = 0;
      HttpContext.Current.Response.Buffer = true;
HttpContext.Current.Response.ExpiresAbsolute = DateTime.Now.AddSeconds(-1);
      HttpContext.Current.Response.AddHeader("pragma", "no-cache");
      HttpContext.Current.Response.CacheControl = "no-cache";
      this.text = Rand.Number(4);
      CreateImage();
    }
    #endregion
    #region 私有方法
    /// <summary>
    /// 獲得下一個隨機數
    /// </summary>
    /// <param name="max">最大值</param>
    private static int Next(int max)
    {
      rand.GetBytes(randb);
      int value = BitConverter.ToInt32(randb, 0);
      value = value % (max + 1);
      if (value < 0) value = -value;
      return value;
    }
    /// <summary>
    /// 獲得下一個隨機數
    /// </summary>
    /// <param name="min">最小值</param>
    /// <param name="max">最大值</param>
    private static int Next(int min, int max)
    {
      int value = Next(max - min) + min;
      return value;
    }
    #endregion
    #region 公共方法
    /// <summary>
    /// 繪制驗證碼
    /// </summary>
    public void CreateImage()
    {
      int int_ImageWidth = this.text.Length * letterWidth;
      Bitmap image = new Bitmap(int_ImageWidth, letterHeight);
      Graphics g = Graphics.FromImage(image);
      g.Clear(Color.White);
      for (int i = 0; i < 2; i++)
      {
        int x1 = Next(image.Width - 1);
        int x2 = Next(image.Width - 1);
        int y1 = Next(image.Height - 1);
        int y2 = Next(image.Height - 1);
        g.DrawLine(new Pen(Color.Silver), x1, y1, x2, y2);
      }
      int _x = -12, _y = 0;
      for (int int_index = 0; int_index < this.text.Length; int_index++)
      {
        _x += Next(12, 16);
        _y = Next(-2, 2);
        string str_char = this.text.Substring(int_index, 1);
        str_char = Next(1) == 1 ? str_char.ToLower() : str_char.ToUpper();
        Brush newBrush = new SolidBrush(GetRandomColor());
        Point thePos = new Point(_x, _y);
        g.DrawString(str_char, fonts[Next(fonts.Length - 1)], newBrush, thePos);
      }
      for (int i = 0; i < 10; i++)
      {
        int x = Next(image.Width - 1);
        int y = Next(image.Height - 1);
        image.SetPixel(x, y, Color.FromArgb(Next(0, 255), Next(0, 255), Next(0, 255)));
      }
      image = TwistImage(image, true, Next(1, 3), Next(4, 6));
      g.DrawRectangle(new Pen(Color.LightGray, 1), 0, 0, int_ImageWidth - 1, (letterHeight - 1));
      this.image = image;
    }
    /// <summary>
    /// 字體隨機顏色
    /// </summary>
    public Color GetRandomColor()
    {
      Random RandomNum_First = new Random((int)DateTime.Now.Ticks);
      System.Threading.Thread.Sleep(RandomNum_First.Next(50));
      Random RandomNum_Sencond = new Random((int)DateTime.Now.Ticks);
      int int_Red = RandomNum_First.Next(180);
      int int_Green = RandomNum_Sencond.Next(180);
      int int_Blue = (int_Red + int_Green > 300) ? 0 : 400 - int_Red - int_Green;
      int_Blue = (int_Blue > 255) ? 255 : int_Blue;
      return Color.FromArgb(int_Red, int_Green, int_Blue);
    }
    /// <summary>
    /// 正弦曲線Wave扭曲圖片
    /// </summary>
    /// <param name="srcBmp">圖片路徑</param>
    /// <param name="bXDir">如果扭曲則選擇為True</param>
    /// <param name="nMultValue">波形的幅度倍數,越大扭曲的程度越高,一般為3</param>
    /// <param name="dPhase">波形的起始相位,取值區(qū)間[0-2*PI)</param>
    public System.Drawing.Bitmap TwistImage(Bitmap srcBmp, bool bXDir, double dMultValue, double dPhase)
    {
      double PI = 6.283185307179586476925286766559;
      Bitmap destBmp = new Bitmap(srcBmp.Width, srcBmp.Height);
      Graphics graph = Graphics.FromImage(destBmp);
      graph.FillRectangle(new SolidBrush(Color.White), 0, 0, destBmp.Width, destBmp.Height);
      graph.Dispose();
      double dBaseAxisLen = bXDir ? (double)destBmp.Height : (double)destBmp.Width;
      for (int i = 0; i < destBmp.Width; i++)
      {
        for (int j = 0; j < destBmp.Height; j++)
        {
          double dx = 0;
          dx = bXDir ? (PI * (double)j) / dBaseAxisLen : (PI * (double)i) / dBaseAxisLen;
          dx += dPhase;
          double dy = Math.Sin(dx);
          int nOldX = 0, nOldY = 0;
          nOldX = bXDir ? i + (int)(dy * dMultValue) : i;
          nOldY = bXDir ? j : j + (int)(dy * dMultValue);
          Color color = srcBmp.GetPixel(i, j);
          if (nOldX >= 0 && nOldX < destBmp.Width
           && nOldY >= 0 && nOldY < destBmp.Height)
          {
            destBmp.SetPixel(nOldX, nOldY, color);
          }
        }
      }
      srcBmp.Dispose();
      return destBmp;
    }
    #endregion
  }
}

以上就是本文的全部內容,希望本文的內容對大家的學習或者工作能帶來一定的幫助,同時也希望多多支持服務器之家!

原文鏈接:http://www.cnblogs.com/rushme/p/6597629.html

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