廢話不多說了,直接給大家上干貨了。
具體代碼如下所示:
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using UnityEngine; using System.Collections; public class PageView : MonoBehaviour { const int ITEM_NUM = 2; //總頁數 const int PAGE_WIDTH = 2048; //頁寬 const float DRAG_SPEED = 0.5f; //翻頁時間 const int DRAG_OFFECT = 30; //滑動的起點和終點的差需大于這個數才能觸發翻頁效果 float beganX = 0; float beganY = 0; //鼠標按下的坐標 int curIndex = 1; //當前頁數,默認為第一頁 bool isPlay = false ; //是否正在翻頁 bool isPress = false ; //鼠標是否按下 bool isPageFoot = false ; //當前是否處于頁尾 bool isHomePage = true ; //當前是否處于首頁 string left = "left" ; //左滑動畫的name string right = "right" ; //右滑動畫的name GameObject[] Item_Objects; // Use this for initialization void Start () { this .Init (); } void Init() { Item_Objects = new GameObject[ITEM_NUM]; for ( int i = 1; i <= ITEM_NUM; ++i) { Transform trans = this .transform.FindChild( "item" + i); if (trans) { GameObject spr = trans.transform.FindChild( "Background" ).gameObject; spr.AddComponent<UIEventListener>(); UIEventListener.Get(spr.gameObject).onPress = OnPressEvent; } Item_Objects[i - 1] = trans.gameObject; } } //鼠標按下事件監聽 void OnPressEvent(GameObject obj, bool isDown) { float endX; float endY; if (isDown) { beganX = UICamera.lastTouchPosition.x; beganY = UICamera.lastTouchPosition.y; isPress = true ; } else { endX = UICamera.lastTouchPosition.x; endY = UICamera.lastTouchPosition.y; if (isPress) { if (isPlay == false ) { if (endX - beganX > DRAG_OFFECT) { if (isHomePage == false ) { RightDrag(); } } else if (endX - beganX < DRAG_OFFECT){ if (isPageFoot == false ) { LeftDrag(); } } } } isPress = false ; } } //向左滑 void LeftDrag() { isPlay = true ; float x = this .transform.localPosition.x - PAGE_WIDTH; TweenPosition leftTween = TweenPosition.Begin ( this .gameObject,DRAG_SPEED, new Vector3(x,0,0)); leftTween.method = UITweener.Method.EaseInOut; leftTween.callWhenFinished = "callback" ; leftTween.name = left; leftTween.Reset (); } //向右滑 void RightDrag() { isPlay = true ; float x = this .transform.localPosition.x + PAGE_WIDTH; TweenPosition rightTween = TweenPosition.Begin ( this .gameObject,DRAG_SPEED, new Vector3(x,0,0)); rightTween.method = UITweener.Method.EaseInOut; rightTween.callWhenFinished = "callback" ; rightTween.name = right; rightTween.Reset (); } //動畫結束的回調函數 void callback(UITweener tween) { isPlay = false ; if (tween.name == left) { curIndex ++; } else if (tween.name == right) { curIndex --; } if (curIndex == 1) { isHomePage = true ; } else { isHomePage = false ; } if (curIndex == ITEM_NUM){ isPageFoot = true ; } else { isPageFoot = false ; } } } |
代碼到此結束了,如果大家對代碼有疑問歡迎給我留言,小編會及時和大家取得聯系的。同時也非常感謝大家對服務器之家網站的支持!