java實現飛機大戰,供大家參考,具體內容如下
用Java寫個飛機大戰游戲練習一下,實現可播放游戲背景音樂和游戲的基本功能
設計
1、準備好相應的圖片和背景音樂(.wav文件);
2、直接看源碼;
3、還有部分功能未實現。
源碼
package forGame
加載游戲圖片類
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package forGame; import javax.imageio.ImageIO; import javax.swing.*; import java.awt.image.BufferedImage; import java.io.File; import java.io.IOException; //游戲圖片包裝 public class ImageUtil { //圖片大小 public static int WIDTH_BACK; public static int HEIGHT_BACK; public static int WIDTH_PLANE; public static int HEIGHT_PLANE; //圖片 public static BufferedImage START; public static ImageIcon BUTTON; public static BufferedImage PLANE_1; public static BufferedImage PLANE_2; public static BufferedImage Bullet_1; public static BufferedImage Bullet_2; public static BufferedImage XIAO_PLANE; public static BufferedImage BOMB_PLANE1; public static BufferedImage BOMB_PLANE2; static { try { START = ImageIO.read( new File( "src\\image\\背景2.png" )); BUTTON = new ImageIcon( "src\\image\\開始.png" ); PLANE_1 = ImageIO.read( new File( "src\\image\\飛機1.png" )); PLANE_2 = ImageIO.read( new File( "src\\image\\飛機2.png" )); Bullet_1 = ImageIO.read( new File( "src\\image\\導彈1.png" )); Bullet_2 = ImageIO.read( new File( "src\\image\\導彈2.png" )); XIAO_PLANE = ImageIO.read( new File( "src\\image\\小飛機.png" )); BOMB_PLANE1 = ImageIO.read( new File( "src\\image\\飛機爆炸1.png" )); BOMB_PLANE2 = ImageIO.read( new File( "src\\image\\飛機爆炸2.png" )); } catch (IOException e) { e.printStackTrace(); } WIDTH_BACK = START.getWidth(); HEIGHT_BACK = START.getHeight(); WIDTH_PLANE = PLANE_1.getWidth(); HEIGHT_PLANE = PLANE_1.getHeight(); } } |
播放游戲背景音樂類
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package forGame; import javax.sound.sampled.AudioInputStream; import javax.sound.sampled.AudioSystem; import javax.sound.sampled.Clip; import java.io.File; //播放背景音樂(.wav文件) public class PlayMusic { private Clip clip; //需要傳入要播放的文件位置的字符串 public void start(File file) { try { //創建相當于音樂播放器的對象 clip = AudioSystem.getClip(); //轉成可播放的文件 AudioInputStream audioInput = AudioSystem.getAudioInputStream(file); //播放器打開這個文件 clip.open(audioInput); //clip.start();//只播放一次 //循環播放 clip.loop(Clip.LOOP_CONTINUOUSLY); } catch (Exception ex){ ex.printStackTrace(); } //死循環不讓主程序結束(swing可不用) /* while(true){ } */ } //關閉音樂播放 public void exit(){ clip.close(); //停止音樂播放,下次播放重新開始 } //停止音樂播放 public void stop(){ clip.stop(); //停止音樂播放,下次播放繼續播放 } } |
package planeGame
接口
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package planeGame; import java.awt.*; //繪制接口 public interface DrawMe { void drawMe(Graphics g); } |
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package planeGame; //分數接口 public interface Grade { int getGrade(); } |
窗口父類
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package planeGame; import forGame.ImageUtil; import forGame.PlayMusic; import javax.swing.*; import java.io.File; //窗口父類 public class MyJFrameFather extends JFrame{ protected int y1 = 0 ; protected int y2 = - 830 ; protected PlayMusic playMusic = new PlayMusic(); public MyJFrameFather(String name){ super (name); setSize(ImageUtil.WIDTH_BACK, ImageUtil.HEIGHT_BACK); setLocationRelativeTo( null ); setResizable( false ); setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); playMusic.start( new File( "src\\music\\bgm.wav" )); } } |
開始界面
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package planeGame; import forGame.ImageUtil; import javax.swing.*; import java.awt.*; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; //游戲開始界面 public class StartJFrame extends MyJFrameFather{ public StartJFrame(){ super ( "開始界面" ); ImageIcon imageIcon = ImageUtil.BUTTON; JButton jButton = new JButton(imageIcon); //設置按鈕沒有邊框 jButton.setBorder( null ); jButton.setBounds( 200 , 350 ,imageIcon.getIconWidth(),imageIcon.getIconHeight()); jButton.setBackground(Color.lightGray); setLayout( null ); add(jButton); setVisible( true ); jButton.addActionListener(actionListener); } @Override public void paint(Graphics g) { g.drawImage(ImageUtil.START, 0 , 0 , null ); } private ActionListener actionListener = new ActionListener() { @Override public void actionPerformed(ActionEvent e) { playMusic.exit(); new GameJFrame(); dispose(); } }; } |
飛機父類(抽象類)
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package planeGame; import java.awt.*; //飛機父類 public abstract class Plane implements DrawMe{ //飛機坐標 protected Point p = new Point(); //飛機是否活著 protected boolean isLive = true ; //飛機移動速度 protected int speed; public Plane( int x, int y){ p.x = x; p.y = y; } //修改飛機坐標以重復使用 public abstract void setP( int x); //畫自己 public abstract void drawMe(Graphics g); //移動 public abstract void move(); //獲取飛機坐標 protected Point getP(){ return p; } //飛機發射子彈 public void playBullet(Bullet bullet){ //子彈狀態為true bullet.setLive(); } //改變飛機狀態 public void setLive( boolean aboolean){ isLive = aboolean; } //返回飛機狀態 public boolean getIsLive(){ return isLive; } } |
主飛機類
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package planeGame; import forGame.ImageUtil; import java.awt.*; import java.awt.event.KeyAdapter; import java.awt.event.KeyEvent; import java.awt.event.KeyListener; //主飛機 public class MainPlane extends Plane{ //移動方向 1;上 -1:下 2:右 -2:左 private int direction = 1 ; public MainPlane( int x, int y) { super (x, y); } @Override public void setP( int x) {} private boolean aBoolean = true ; //繪制動態主飛機 @Override public void drawMe(Graphics g) { if (isLive){ if (aBoolean) { g.drawImage(ImageUtil.PLANE_1, p.x, p.y, null ); aBoolean = false ; } else { g.drawImage(ImageUtil.PLANE_2, p.x, p.y, null ); aBoolean = true ; } } else { g.drawImage(ImageUtil.BOMB_PLANE1, p.x, p.y, null ); //未繪制動態爆炸效果 } } @Override public void move() { if (direction == 1 && p.y > 30 ) p.move(p.x,p.y + speed); else if (direction == - 1 && p.y < ImageUtil.HEIGHT_BACK - ImageUtil.HEIGHT_PLANE) p.move(p.x,p.y + speed); else if (direction == 2 && p.x < ImageUtil.WIDTH_BACK - ImageUtil.HEIGHT_PLANE) p.move(p.x + speed,p.y); if (direction == - 2 && p.x > 0 ) p.move(p.x + speed,p.y); } //監聽飛機移動 private KeyListener keyListener = new KeyAdapter() { @Override public void keyPressed(KeyEvent e) { int keyCode = e.getKeyCode(); //移動方向 1;上 -1:下 2:右 -2:左 //上 if (keyCode == KeyEvent.VK_UP){ direction = 1 ; speed = - 20 ; move(); } //下 if (keyCode == KeyEvent.VK_DOWN){ direction = - 1 ; speed = 20 ; move(); } //左 if (keyCode == KeyEvent.VK_LEFT){ direction = - 2 ; speed = - 32 ; move(); } //右 if (keyCode == KeyEvent.VK_RIGHT){ direction = 2 ; speed = 32 ; move(); } } }; //返回鍵盤監聽器 public KeyListener getKeyListener(){ return keyListener; } //主飛機是否與敵機相撞 public void isBomb(Plane[] planes){ for ( int i = 0 ;i < planes.length; i++) { if (planes[i].getIsLive()) { if (planes[i].getP().x > p.x && planes[i].getP().x < p.x + 128 && (p.y - planes[i].getP().y < 64 )) { isLive = false ; planes[i].setLive( false ); } } } } } |
敵機類
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package planeGame; import forGame.ImageUtil; import java.awt.*; //敵機,未設置發射子彈功能 public class GamePlane extends Plane implements Grade{ public GamePlane( int x, int y) { super (x, y); } @Override public void setP( int x) { p.x = x; p.y = 0 ; } @Override public void drawMe(Graphics g) { g.drawImage(ImageUtil.XIAO_PLANE,p.x,p.y, null ); move(); } @Override public void move() { if (p.y < 900 ) p.y = p.y + 20 ; else isLive = false ; } //未實現 @Override public int getGrade() { return 0 ; } } |
子彈類
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package planeGame; import forGame.ImageUtil; import java.awt.*; //子彈類 public class Bullet implements DrawMe { private boolean isLive = false ; //是否繪制子彈 private int x; //子彈初始橫坐標 private int y; //子彈初始縱坐標 private int color; //繪制什么子彈的標志 public Bullet( int number, int x, int y){ this .color = number; this .x =x; this .y =y; } //修改子彈坐標 public void setXY( int x, int y){ this .x =x; this .y =y; } //修改子彈狀態 public void setLive(){ isLive = true ; } public boolean getLive(){ return isLive; } //繪制子彈 @Override public void drawMe(Graphics g) { if (color == 1 ){ g.drawImage(ImageUtil.Bullet_1, x, y, null ); } else { g.drawImage(ImageUtil.Bullet_2, x, y, null ); } move(); } //子彈移動 private void move(){ if (color == 1 ){ if (y > 30 ) y = y - 50 ; else isLive = false ; } else { if (y < 900 ) y = y + 100 ; else isLive = false ; } } //子彈是否擊中敵機 public boolean isBom(Plane[] planes){ boolean is = false ; for ( int i = 0 ;i < planes.length;i ++){ if (planes[i].getIsLive()){ if (x > planes[i].getP().x && x < planes[i].getP().x + 64 ){ if (y - planes[i].getP().y <= 64 ) { isLive = false ; planes[i].setLive( false ); is = true ; } } } } return is; } //子彈是否與主機相撞 private void isBom(Plane plane){ } } |
創建主飛機、敵機、子彈類
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package planeGame; import java.util.Random; //生產飛機、子彈 public class Production{ Random random = new Random(); private GamePlane[] gamePlanes = new GamePlane[ 16 ]; private Bullet[] bullets = new Bullet[ 50 ]; //背景圖:596 x 854 //飛機圖:128 x 128 //子彈圖:9 x 21 private MainPlane mainPlane = new MainPlane(random.nextInt( 400 ),random.nextInt( 160 ) + 400 ); public MainPlane getMainPlane() { return mainPlane; } //生產敵機 public GamePlane[] getGamePlanes() { for ( int i = 0 ;i < 16 ;i ++){ gamePlanes[i] = new GamePlane( 0 , 0 ); gamePlanes[i].setLive( false ); } return gamePlanes; } //修改一個敵機狀態為true public void setGamePlanes(){ for ( int i = 0 ;i < 16 ;i ++){ if (!gamePlanes[i].isLive){ gamePlanes[i].setP(random.nextInt( 12 ) * 45 + 32 ); gamePlanes[i].setLive( true ); break ; } } } //隨機產生一個boolean值 public boolean getBoolean(){ return random.nextBoolean(); } //生產子彈 public Bullet[] getBullets() { for ( int i = 0 ;i < 50 ;i ++){ if (i < 20 ) bullets[i] = new Bullet( 1 , 0 , 0 ); else bullets[i] = new Bullet( 2 , 0 , 0 ); } return bullets; } } |
游戲界面
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package planeGame; import forGame.ImageUtil; import forGame.PlayMusic; import java.awt.*; //游戲界面,繪制并顯示 public class GameJFrame extends MyJFrameFather{ private boolean isRepaint = true ; private PlayMusic playMusicB = new PlayMusic(); private Production production = new Production(); private GamePlane[] gamePlanes; private Bullet[] bullets; private MainPlane mainPlane = production.getMainPlane(); private int grade = 0 ; public GameJFrame(){ super ( "游戲界面" ); setVisible( true ); addKeyListener(mainPlane.getKeyListener()); MyRunning myRunning = new MyRunning(); myRunning.start(); gamePlanes = production.getGamePlanes(); bullets = production.getBullets(); } @Override public void paint(Graphics g) { Image image = this .createImage(getWidth(),getHeight()); Graphics gImage = image.getGraphics(); gImage.setColor(gImage.getColor()); gImage.fillRect( 0 , 0 ,getWidth(),getHeight()); super .paint(gImage); //596 x 854 //繪制動態背景 if (y2 == 0 ){ y1 = 0 ; y2 = - 830 ; } gImage.drawImage(ImageUtil.START, 0 ,y1 , null ); gImage.drawImage(ImageUtil.START, 0 ,y2 , null ); y1 = y1 + 10 ; y2 = y2 + 10 ; //繪制飛機子彈 if (mainPlane.isLive){ //主飛機活著 for ( int i = 0 ;i < 20 ;i ++){ //找子彈狀態為false,重新設置坐標并修改狀態 if (!bullets[i].getLive()){ bullets[i].setXY(mainPlane.getP().x + 60 ,mainPlane.getP().y - 21 ); mainPlane.playBullet(bullets[i]); break ; } } //繪制活著的敵機 for ( int i = 0 ;i < 10 ;i ++){ if (gamePlanes[i].isLive){ gamePlanes[i].drawMe(gImage); } } //控制什么時候讓敵機活 if (production.getBoolean() && production.getBoolean()) production.setGamePlanes(); //判斷主飛機是否爆炸 mainPlane.isBomb(gamePlanes); //繪制主飛機 mainPlane.drawMe(gImage); //首先判斷子彈是否擊中敵機,沒有擊中則繪制子彈 for ( int i = 0 ;i < bullets.length;i ++){ if (bullets[i].getLive()) { if (bullets[i].isBom(gamePlanes)) grade = grade + 10 ; else bullets[i].drawMe(gImage); } } } else { isRepaint = false ; mainPlane.drawMe(gImage); gImage.setFont( new Font( "宋體" ,Font.ITALIC , 50 )); gImage.drawString( "GameOver" , 200 , 350 ); } gImage.drawString( "得分:" + grade, 10 , 100 ); //最后繪制緩沖后的圖片 g.drawImage(image, 0 , 0 , null ); } //多線程去控制重新繪制的時間 private class MyRunning extends Thread{ @Override public void run() { while (isRepaint){ try { sleep( 100 ); repaint(); } catch (InterruptedException e) { e.printStackTrace(); } } } } } |
測試類
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package planeGame; //測試類 public class Demo { public static void main(String[] args) { new StartJFrame(); //創建開始界面 } } |
以上就是本文的全部內容,希望對大家的學習有所幫助,也希望大家多多支持服務器之家。
原文鏈接:https://blog.csdn.net/weixin_46085748/article/details/115015948